![]() ![]() One service that won’t ever get to run through a native app on iOS is Google’s Stadia, which shut down almost exactly a year ago. Microsoft, Nvidia, and other cloud gaming providers have yet to announce plans for native iOS apps, but we’d imagine more will be announced in the months to come. Developers can now submit a single app with the capability to stream all of the games offered in their catalog.Įach experience made available in an app on the App Store will be required to adhere to all App Store Review Guidelines and its host app will need to maintain an age rating of the highest age-rated content included in the app. Today, Apple is introducing new options for how apps globally can deliver in-app experiences to users, including streaming games and mini-programs. 9to5Mac points out that cloud gaming apps still have to adhere to Apple’s policy around gaming apps, but the apps themselves can now, finally, exist. Among other changes to the App Store influenced by new EU rules, Apple also announced that, globally, cloud gaming apps are now allowed on the App Store for iOS. Microsoft, among others, took issue with Apple’s reasoning, with Microsoft pointing out at the time that Apple “consistently treats gaming apps differently, applying more lenient rules to non-gaming apps even when they include interactive content.”īut, now that’s all changing. There are sometimes advantages to a native app, such as increased resolution and additional settings in the case of Nvidia’s GeForce Now, but native apps haven’t been available for cloud gaming services on iOS for the longest time.Īs was reported back in 2020, Apple had barred cloud gaming services such as Microsoft’s Xbox Game Pass, Nvidia’s GeForce Now, and Google Stadia from offering native iOS apps in the App Store.Īpple took issue with these services offering more than one game in their store listings, as games couldn’t be reviewed individually by Apple. Now, though, Apple is finally changing that.Ĭloud gaming services are generally available through native apps and/or a web app. But, the tough part of getting people to use it has always been distribution, and one particular headache was the iOS App Store, which barred cloud gaming services for ridiculous reasons. The appeal of cloud gaming has always been the ability to run extremely high-quality games without needing the hardware to back it up.
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